Designing SaaS products that reduce churn, increase adoption, and drive growth. Most SaaS products don't fail because of code. They fail because people don't want to use them.
Read MoreThere is a version of bad design that costs a company a customer. There is another version that can feasibly cost a patient their health. In healthcare, you are always designing for the second scenario.
Read MoreThere is a category of software where the interface itself is part of the threat model. Where a cluttered dashboard is not just a usability problem, it is a risk. Where a missed alert is not a minor annoyance, it is a breach. That category is cybersecurity.
Read MoreThere is no vertical where design stakes are higher than financial technology. You are asking people to hand over their money, their banking credentials, their investment portfolios, and in some cases their entire financial identity. A poorly designed interface does not just frustrate users. It costs them trust. And in fintech, trust is the product.
Read MoreIn our industry of software application design, the terms "UI" and "UX" are often used interchangeably, but they represent distinct facets of the application design process. In this post, we define the differences of each discipline and how they work in tandem to create a unified digital product.
Read MoreAs we rapidly approach our 23rd birthday, here’s a truncated look back on The Skins Factory’s UI/UX Design over the last decade.
Read MoreHi Dog Network and Technology Company, a leading game publishing studio, contracted The Skins Factory for a 2nd project. This time to design a prototype for first 2 screens for their popular mobile poker game, Poker Bang.
Read MoreThis design blog post will delve into the iterative design process of the HODLIT mobile app our UI & UX designers worked on. We’re going to show you the initial comps for different screens and where we ended up. You will probably think most of the initial comps look good. But could they be better?
Read MoreOn December 18, 2000, I incorporated the company, bought a domain name & with $6000 & a credit card, started a UI/UX design studio called The Skins Factory. Here’s a look at the years 2004 thru 2006.
Read MoreWhen Intel approached The Skins Factory to create the entire user experience for an upcoming consumer line, their prime directive was this - ignore what came before... re-imagine whats possible. So we did.
Read More