In our industry of software application design, the terms "UI" and "UX" are often used interchangeably, but they represent distinct facets of the application design process. In this post, we define the differences of each discipline and how they work in tandem to create a unified digital product.
Read MoreThe transformative impact of The Skins Factory’s UI/UX design is vividly captured in the before-and-after shots of 5 UI/UX design projects, showcasing not just a change in appearance but an evolution in user experience. Let's delve into the differences we make when our user interface & user experience designers take on a design project.
Read MoreIn honor of Disney's centennial, we would like to reflect on some of the design work The Skins Factory has had the privilege to create for the renowned "House of Mouse." We are proud to be a part of Disney's legacy as they celebrate 100 years of magic.
Read MoreAs we rapidly approach our 23rd birthday, here’s a truncated look back on The Skins Factory’s UI/UX Design over the last decade.
Read MoreRecognizing the difficulties faced by parents and caregivers of individuals with special needs, The Skins Factory & Get2It spent time crafting an easy-to-use application where gamification via a task & reward system was put in place to help facilitate the completion of tasks.
Read MoreThis design blog post will delve into the iterative design process of the HODLIT mobile app our UI & UX designers worked on. We’re going to show you the initial comps for different screens and where we ended up. You will probably think most of the initial comps look good. But could they be better?
Read MoreOn December 18, 2000, I incorporated the company, bought a domain name & with $6000 & a credit card, started a UI/UX design studio called The Skins Factory. But did it really start there? Not exactly…
Read MoreWhen Intel approached The Skins Factory to create the entire user experience for an upcoming consumer line, their prime directive was this - ignore what came before... re-imagine whats possible. So we did.
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