Apple’s rumored shift toward a glassmorphic design language — expected to debut in its next major OS update — is already generating buzz. With its translucent layers, subtle blurs, and frosted-glass aesthetics, glassmorphism is being heralded by some as a bold, fresh direction. But here’s the twist: we’ve been here before.
Read MoreIn our industry of software application design, the terms "UI" and "UX" are often used interchangeably, but they represent distinct facets of the application design process. In this post, we define the differences of each discipline and how they work in tandem to create a unified digital product.
Read MoreDesign as a Service (DaaS) is an emerging model where design services are offered on a subscription basis, much like software-as-a-service (SaaS). This approach provides businesses with continuous access to design expertise without the need to hire full-time designers or engage in long-term contracts with agencies.
Read MoreA potential client we had spoken to in the past, contacted us again. “I have an idea for an app.” he said. That idea was basically a single sentence…
Read MoreThe transformative impact of The Skins Factory’s UI/UX design is vividly captured in the before-and-after shots of 5 UI/UX design projects, showcasing not just a change in appearance but an evolution in user experience. Let's delve into the differences we make when our user interface & user experience designers take on a design project.
Read MoreIn honor of Disney's centennial, we would like to reflect on some of the design work The Skins Factory has had the privilege to create for the renowned "House of Mouse." We are proud to be a part of Disney's legacy as they celebrate 100 years of magic.
Read MoreAs we rapidly approach our 23rd birthday, here’s a truncated look back on The Skins Factory’s UI/UX Design over the last decade.
Read MoreHi Dog Network and Technology Company, a leading game publishing studio, contracted The Skins Factory for a 2nd project. This time to design a prototype for first 2 screens for their popular mobile poker game, Poker Bang.
Read MoreRecognizing the difficulties faced by parents and caregivers of individuals with special needs, The Skins Factory & Get2It spent time crafting an easy-to-use application where gamification via a task & reward system was put in place to help facilitate the completion of tasks.
Read MoreThis design blog post will delve into the iterative design process of the HODLIT mobile app our UI & UX designers worked on. We’re going to show you the initial comps for different screens and where we ended up. You will probably think most of the initial comps look good. But could they be better?
Read MoreThe Skins Factory was again tasked by CareCentrix. This time it was to design a discharge template for HomeFirst in two formats. One to be printed in the A4 format to be delivered to patients and a version to be viewed on a iPad or tablet by the Nurses.
Read MoreScreen recording has become an essential tool for many individuals and businesses. Whether it's for creating tutorials, capturing gameplay, or conducting online presentations, a reliable and feature-rich screen recorder is crucial. But what happens when a top screen recorder needs a makeover?
Read MoreOn December 18, 2000, I incorporated the company, bought a domain name & with $6000 & a credit card, started a UI/UX design studio called The Skins Factory. But did it really start there? Not exactly…
Read MoreOn December 18, 2000, I incorporated the company, bought a domain name & with $6000 & a credit card, started a UI/UX design studio called The Skins Factory. Here’s a look at the years 2004 thru 2006.
Read MoreHookflash set out with a single goal: to create the ultimate cross-platform client application for Windows desktop communication. Doing so required finding a concept & design team who thinks outside of the box.
Read MoreWhen Intel approached The Skins Factory to create the entire user experience for an upcoming consumer line, their prime directive was this - ignore what came before... re-imagine whats possible. So we did.
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