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Hi-Dog Game Platform Windows Desktop App UI UX Design by The Skins Factory.png

Hi Dog Gaming Platform UI/UX Design

UI/UX design for a Windows and Mac gaming platform. Sleek, intuitive desktop application interface built from low-fidelity wireframes.

Hi Dog Gaming Platform

Gaming UI/UX Design · Windows Desktop Client Application

Lobby + Match Experience Design

Profiles + Groups + Chat

Rooms + In-Game Economy

The Skins Factory designed the UI/UX for Hi Dog’s Windows desktop gaming client application, transforming a series of low-fidelity wireframes into an immersive platform for discovering games, joining matches, interacting with other players, creating private rooms, and managing in-game achievements.

Bringing an entire gaming ecosystem into one client

The application had to support game discovery, match preparation, player profiles, chat, invitations, groups, private rooms, billing, and in-game currency without feeling fragmented or difficult to navigate. Each area needed its own purpose and energy while still feeling like part of one cohesive desktop gaming experience.

Designing around discovery, competition, and community

We created a restrained charcoal foundation that allowed Hi Dog’s colorful avatars, game artwork, banners, and interactive states to command attention. The interface established clear paths between the lobby, game library, match experience, social features, and player account areas, while distinctive progress indicators, invitations, panels, and room controls kept fast-moving actions easy to understand.


 

Initial Comp Layouts

Our design team was given low fidelity wireframes, which served as a guide for the content layout. Below, you will find a glimpse of some of the initial layouts we created. These layouts share a common foundation but also incorporate subtle variations. From the onset, we had a clear vision of the design language we wanted to pursue. We populated the comps with some content to show our intent.

 

Login

We designed a simple, sleek login modal, with a deep charcoal grey that perfectly compliments the orange of their brand identity.

 

The Lobby Screen

With it’s dark, neutral design foundation and a combination of vibrant colors and ample white space, the design creates a visually stimulating environment. The intuitive layout ensures that gamers can navigate the space effortlessly.

The vibrant colors used in the Lobby were carefully chosen to create a lively, fun atmosphere. Bold hues such as electric blue, fiery orange, and a cool, mint green are strategically incorporated into the layout. These pops of color add energy and excitement, making the Lobby an inviting and dynamic area.

The Main Lobby

Notification Dropdown Menu

Settings Dropdown Menu

 

Match Page + More Games + Chat Windows

Match Page

We stuck fairly close to the original wireframe layout while implementing visual embellishments and subtle user experience tweaks. The wireframes had an old school time ticker, but we opted for a more modern progress ring. We came up with the idea of including a 2-minute warning alert which changes the color of the progress track to let players know the games are about to begin.

Neumorphic design language

Match Page w/activated 2-minute warning progress bar.

 

More Games

This is the main hub for the game library. A variety of games are available here for players to choose from.

Chat Windows

The original wireframes had a simple Room Invitation card. We brought in the dynamic design we created for the Match Page.

 

Personal Center + Group Screens

The Personal Center serves as a player's profile, showcasing various gamification attributes such as badges, in-game monetary assets, and records set by the player. It is a comprehensive screen that provides users with a quick overview of their achievements and progress within the application. Beyond the individual user experience, the Personal Center also promotes community building within the application via the Group screen. Users can create or join a Group, further enhancing the community aspect of the application.

Personal Center

 

Group

UI/UX game design by The Skins Factory
 

Private Room + Bill Total + Time Dropdown

Private Room

Gme Platform

Players can access their Private Room, join existing rooms and pay their bill.

The Bill Total is a slide-up panel. Given how little information there is, we felt that by having it focused and isolated on the bottom of the screen, it would be less distracting to view.

Date Picker modal.

Date Picker modal showing multiple weeks selected.

 

Create Room + Redeem

Create Room

We used a gradient from top to the bottom where each horizontal section shifts color. We did this by creating a gradient and sampling the color incrementally.

Redeem

This is where players will be able to redeem and exchange in-game currencies.

THE REALLY, REALLY SHORT FORM

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